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NJ Play Sports Basketball Rules

5v5 Basketball Rules


NJ Play Sports General Rules (All Programs) 


Game Time Rules: 

You can find all the information regarding game times, dates, locations, and opponents by visiting the league schedule. You can access your schedule by visiting your player page OR locating the correct league HERE. 


A TEN (10) minute grace period is given to teams if they need a little more time for players to make it to the game. The game clock may still start at the scheduled  start time; however, the game clock will start no later than the conclusion of the grace period. 



Each team can have as many players as they choose as long as they meet the league fee and gender specific qualifications. The roster deadline for every league is the night before the last regular season game. Once the last regular season game is played, no changes may be made to the schedule. 

*NJ Play Sports does reserve the right to make an exception for extreme cases, in order to avoid forfeits. 


Roster Checks: 

Roster checks will be conducted before the start of every game. Substitutes are allowed during the regular season.



All teams using subs/guest players must meet the following requirements:

- At least 50% of the players on the team MUST BE ON THE ROSTER

- You may have no more than 1 bench player available, if you are inviting subs/guest players to the game. 

*If you and your teammates are unable to field a team within these requirements, we still invite you to participate in an unofficial scrimmage against your scheduled opponent, at the scheduled time. 



If a team wishes to protest a roster, they must do so before half-time. 



If you know you may not be able to field a full team, please let us know at least 48 hours in advance and we will try our best to reschedule your game and avoid a forfeit: 

● Call: 973-358-5729 

● Email: 


2 Forfeit offenses = elimination from playoffs

3 Forfeit offenses = removal from league




NJ Play Sports is a community of social adult sports enthusiasts. We do encourage safe and healthy competition. Overly competitive players who are deemed to be excessively aggressive may be removed from the game and league without refund. 


NJ Play Sports has a zero tolerance policy in regards to abuse of any kind. Help us keep our community safe!


Set Up

  • Full Court 5-on-5 basketball
  • Two 22 minute halves
  • Each team is allowed three 30 second time-outs per game. Only two TO's carry over to second half of game if left unused
  • Running clock- clock will stop for the last two minutes of the second half, unless a team is up by 15 or more points
  • There will be a 2:00 minute overtime, during playoffs only, with each team being awarded one time-out for the overtime period.
  • Substitute players are prohibited from playing any playoff games



  • NJ Play Sports t-shirts will be provided as team uniforms. All players must wear their NJ Play shirt during games
  • Participants must wear sneakers at all times

Game Time

  • The beginning of the game will begin with a jump ball. Possession for all following jump balls are alternate possessions. The start of overtime will also begin with a jump ball
  • Game clock is divided into two 22 minute halves, with a 2 minute half time
  • There will be a running clock except for the final 2 minutes of play. For the duration of the final 2 minutes, the clock will stop on all whistles and timeouts
  • During the final 2 minutes, time will run during made field goals. The clock will not stop in the last two minutes of the second half if one team is ahead by 15 or more points
  • Each team is allowed one 30 second time-out per half. This will not carry over to second half of game if left unused
  • If in the first 38 minutes a time out is called prior to a free throw, the clock will remained stopped during the free throws until the ball is live again

Overtime (Playoffs)

  • There will be no overtime during the regular season. A tie at the end of regulation is a tie in the standings
  • During playoffs, each overtime period is 2 minutes. The clock will run continuously during the first minute and stop in the last minute on whistles and timeouts
  • Each team is awarded 1 timeout per overtime period. Time-outs do not carry over from regulation to the overtime period
  • Two minute overtimes will continue until there is a winner

Personal and Team Fouls

  • Personal fouls will be recorded: Players foul out of the game after recording their 5th foul.
  • If a player fouls out of a game and it results in a team having to play with less than five players, the fouled out player will be allowed to continue play. Any additional fouls committed by this player will be treated as a technical foul.
  • All technical fouls will be recorded as team fouls and personal fouls
  •  The referee will call and track all fouls
  • Beginning with the seventh team foul, the player fouled in a non-shooting situation will be awarded a "one and one"  free throw: if the play misses the first shot the ball is live, if the player makes the second he receives a second shot.
  • Beginning with the tenth team foul, the player fouled in a non-shooting situation will be awarded 2 free throws.
  • The ball is dead after the first foul shot. If the player makes the second shot, the opposing team gains possession. If the player misses the second shot, the ball is live

Technical Fouls

  • Technical fouls are considered team and personal fouls. Any individual that is given two technical fouls will be automatically ejected from the game
  • Substituting on the fly and not during a dead ball will result in a technical foul.
  •  All technical fouls result in 2 free throws and ball possession
  • Team may select the player to shoot

NCAA  Overview

  • Normal rules and penalties of the NCAA apply unless exceptions have been made in these rules
  • The 3-point field goal is in effect if the court has a line marked
  • Backcourt violations will be in effect unless otherwise noted
  • Dunking may or may not be allowed depending on the facility
  • When administering free throws, no player shall occupy this space the first marked lane space
  •  The second marked lane space shall be occupied by opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces
  • The third marked lane spaces on each side may be occupied by teammates of the free thrower
  • The fourth marked lane spaces may by occupied by opponents of the free thrower
  • Any player, other than the free thrower, who does not occupy marked lane space, must be behind the free throw line extended and behind the three-point line.


  • Top 4 teams will advance to playoffs
  • Only roster players are permitted to participate in the playoffs


  • Ranking Points (Win: 3, Tie:1, Loss: 0)
  • Win Percentage 
  • Head to Head
  • Points Against
  • Power Index (Strength of Schedule Metric)
  • If none of the above tie breakers resolve seeding issues there will a coin toss to break the tie


  • NJ Play's ultimate goal is for you to have fun. Please keep this in mind while participating. While games may become intense, please maintain sportsmanship. Any behavior or abusive language to another player or referee, and is considered unacceptable by the referee, may result in suspension or ejection from a game or the league