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NJ Play Sports Co-Ed Kickball Rules

Summary (Indoor Rules may vary slightly)

  • 10 fielders per team (Minimum 3 Women)
  • Rosters must consist of at least 13 players 
  • All players present are required to kick
  • No bunting is allowed, a foul will be called for all balls kicked that do not reach the imaginary line between
  • Once a runner crosses the "commit cone" a force play is in effect at home plate. (Runner Runs to safety base and field stands at regular home plate) The runner can still be tagged or pegged out. 
  • Each non-roster sub must register in advance on our website and pay $10 sub fee at field before playing
  • No subs permitted during playoffs
  • Game will consist of 9 innings or 50 minutes whichever comes first (no new innings with start after 50 minutes)
  • 1 inning will be played if the score is tied after 9 innings and time permits.
  • Tie games at game completion with result in a tie for each team
  • Games called after 3 innings will be considered a complete game
  • There is a 7 run limit per inning except in the last inning 
  • All players must arrive on-time to avoid forfeiture of game(Game time is forfeit time)
  • All games are RAIN or SHINE (unless hazardous conditions) 
  • Any unsportsmanlike conduct will result in that player/team being suspended/removed from participating in future NJ Play activities, at the discretion of NJ Play officials.

Check In

Players must check-in with the NJ Play Official or site manager at the field prior to the start of your game.

Forfeits - Required Players 

NJ Play stresses that you do not forfeit. Your teammates and opponents count on you to have a full team and competitive game. At check-in, inform NJ Play officials if you:

a) know that your team will be short players for your game or 

b) expect to field a full team, but are currently short players. 

Officials will help make sure that a game is played, whether official or scrimmage, on every field. 

Must have at least 7 players including 1 woman to start a game 

Game time is forfeit time. There is no grace period 

No one may participate without signing the online waiver

Forfeit Penalties and Notification

  • First Offense: Loss of game 
  • Second Offense: Loss of game and removal from the playoffs 
  • Third Offense: Removal from the rest of the schedule 
  • If you know in advance that your team is going to forfeit a game, you MUST contact NJ Play Sports at least TWO hours prior to your scheduled game time on the day of your game at Failure to do so will result in a $30 penalty which will be donated to charity. 
  • There is no additional penalty if you show up short-handed (and need to add other NJ Play players to field a full team) and have to forfeit the game, since you did make an effort to get a team to play. 
  • Once NJ Play Sports is notified you are forfeiting, it is official, and the other team will be notified.
  • Questions for the referee - only the team captain is allowed to ask the head referee for rule clarification. If it is a judgment call, the referees can confer with each other and the team captains for discussion, but players and/or captains are not allowed to question judgment calls.

Game Cancelations

Leagues may be cancelled due to dangerous weather conditions, facility constraints or other unforeseeable reasons. NJ Play will not cancel games unless absolutely necessary, so you should always assume games are on unless you receive notification. If the games are cancelled, we will notify all players via email.

Start of Game

Referee will have two captains shoot rock/paper/scissors, odds/evens, or coin flip.

Winning captain selects if they would like to take the field first or kick first

Clock Time

A game consists of 9 innings or 50 minutes, whichever comes first


Positions: Pitcher, Catcher, First Base, Second Base, Third Base, Shortstop and 4 Outfielders

Outfielders must start each pitch approximately 10 yards from the infield

Infielders must start each pitch behind the imaginary line from 1st and 3rd base

Catcher must be approximately 3 feet behind home plate

Intentionally dropping the ball to induce a double play will result in each player, including the kicker to advance to the next base (one base from the start of the pitch)

Catchers are required if a team has 9 or more players present

Runner interference is called when a fielder intentionally or unintentionally blocks a runner's path.  The result will be the running obtaining the base they were approaching

Runners will be called safe if they are avoiding a collision due to a fielder covering the base or in the base path.


Strike zone is the plate plus 3 feet (Designated by rubber mats)

No Overhand/Sidearm pitching, the ball must be rolled underhand

Walk: 4 Balls; Out: 3 Strikes (including foul on 3rd strike)

Intentional Walk to any batter will result in an automatic bases clearing Home Run. **Intentional walk described as any 4-0 count**


A line-up card with first and last name must be presented to referee and other team captain prior to the start of the game

All players present must kick

No more than 3 men may kick back to back in the kicking line-up

The ball must reach home plate before it is kicked

No bunting is allowed, a foul will be called for all balls kicked that do not reach the imaginary line between 1st and 3rd

Base Running 

Runners must run in the base paths, running out of the base paths (other than to avoid contact with another player) will result in an out

The runner must try to avoid contact at all times, runners will be out for failure to avoid contact

Force plays and tag ups follow softball/baseball rules

Hitting the runner, below the shoulders, with a thrown ball will result in the runner being out

All throws must remain under the runners shoulders

No leading or stealing, the runner must remain on the base until the ball is kicked

The runner will be awarded the base they are traveling toward if they are hit above the shoulders 

If the runner is sliding into a base and is hit above the shoulders they may still be called out if the umpire deems the throw to be unintentional 

Intentional use of head or neck to block the ball will result in an out

Tie goes to the runner

Once a runner crosses the "commit cone" a force play is in effect at home plate (runner runs to safety base and fielder stands at regular home plate). The runner can still be tagged or pegged out. 

Foul Ball

Ball that lands in foul territory

Ball that lands in fair territory but goes into foul territory before passing 1st or 3rd without touching a player

A kick made prior to the ball crossing home plate


A ball rolled outside of the strike zone

Catcher's Interference : Catcher not beginning play approximately 3 feet behind 

Illegal Pitch: Pitcher crossing the mound prior to pitching


Three strikes including a foul ball after two strikes

Catching a kicked ball in the air

Foul balls can be caught in the air for an out

The runner is touched by the ball, thrown or tagged, anytime not on base

The reaching a base before the runner when the runner is forced to that base

Runners taking leads before the pitch


End of Play

When the pitcher has possession of the ball in the pitching area

If a runner is not on base they may advance to the next bag or retreat to the previous bag



  • Ranking Points (Win: 3, Tie:1, Loss: 0)
  • Win Percentage 
  • Head to Head
  • Points Against
  • Power Index (Strength of Schedule Metric)
  • If none of the above tie breakers resolve seeding issues there will a coin toss to break the tie