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NJ Play Sports Men's Basketball Rules

Men's Basketball Rules

Set Up

  • Full Court 5-on-5 basketball
  • Two 22 minute halves
  • Each team is allowed three 30 second time-outs per game. Only two TO's carry over to second half of game if left unused
  • Running clock- clock will stop for the last two minutes of the second half, unless a team is up by 15 or more points
  • There will be a 2:00 minute overtime, during playoffs only, with each team being awarded one time-out for the overtime period.
  • Substitute players must be registered and paid for before he can play. All subs must check in with the site manager or referee before the start of the game in order to play
  • Substitute players are prohibited from playing any playoff games

 

Equipment/Uniforms

  • NJ Play Sports t-shirts will be provided as team uniforms. All players must wear their NJ Play shirt during games
  • Participants must wear sneakers at all times

Forfeitures/Game Time

  • Please avoid forfeiture. Both your teammates and opponents count on you to have a full team and competitive game
  • Game time is forfeit time
  • First offense: loss of game
  • Second offense: loss of game and removal from playoffs
  • Third offense: removal from the rest of the schedule
  • If you know in advance that your team is going to forfeit a game, you MUST contact us by 12pm game day at info@njplaysports.com If your decision is not made until after 12pm, you should still try to contact NJ Play, and we will make efforts to contact the other team. If we can reach them in time to keep them from showing up, there will be no extra penalty. If you do not do this, your team will be eliminated from the rest of the schedule.
  • There is no additional penalty if you show up short-handed (and need to add other NJ Play players to field a full team) and have to forfeit the game, since you did make an effort to get a team to play.
  • Once NJ Play is notified you are forfeiting, it is official, and the other team will be notified.

 

 Substitutions/Picking up players

  • Substitute players must be registered and paid for before he can play. All subs must check in with the site manager or referee before the start of the game in order to play
  • Substitute players are prohibited from playing any playoff games
  • If pick-up players are needed, referee must be notified 15 minutes prior to game start and waiver must be signed. Pick-up players must be approved by opposing team

Game Time

  • The beginning of the game will begin with a jump ball. Possession for all following jump balls are alternate possessions. The start of overtime will also begin with a jump ball
  • Game clock is divided into two 20 minute halves, with a 2 minute half time
  • There will be a running clock except for the final 2 minutes of play. For the duration of the final 2 minutes, the clock will stop on all whistles and timeouts
  • During the final 2 minutes, time will run during made field goals. The clock will not stop in the last two minutes of the second half if one team is ahead by 15 or more points
  • Each team is allowed one 30 second time-out per half. This will not carry over to second half of game if left unused
  • If in the first 38 minutes a time out is called prior to a free throw, the clock will remained stopped during the free throws until the ball is live again

Overtime (Playoffs)

  • There will be no overtime during the regular season. A tie at the end of regulation is a tie in the standings
  • During playoffs, each overtime period is 2 minutes. The clock will run continuously during the first minute and stop in the last minute on whistles and timeouts
  • Each team is awarded 1 timeout per overtime period. Time-outs do not carry over from regulation to the overtime period
  • Two minute overtimes will continue until there is a winner

Personal and Team Fouls

  • Personal fouls will be recorded: Players foul out of the game after recording their 5th foul.
  • If a player fouls out of a game and it results in a team having to play with less than five players, the fouled out player will be allowed to continue play. Any additional fouls committed by this player will be treated as a technical foul.
  • All technical fouls will be recorded as team fouls and personal fouls
  •  The referee will call and track all fouls
  • Beginning with the seventh team foul, the player fouled in a non-shooting situation will be awarded a "one and one"  free throws: if the play misses the first shot the ball is live, if the player makes the second he receives a second shot.
  • Beginning with tenth team foul, the player fould in a non-shooting situation will be awarded 2 free throws.
  • The ball is dead after the first foul shot. If the player makes the second shot, the opposing team gains possession. If the player misses the second shot, the ball is live

Technical Fouls

  • Technical fouls are considered team and personal fouls. Any individual that is given two technical fouls will be automatically ejected from the game
  • Substituting on the fly and not during a dead ball will result in a technical foul.
  •  All technical fouls result in 2 free throws and ball possession
  • Team may select the player to shoot

NCAA  Overview

  • Normal rules and penalties of the NCAA apply unless exceptions have been made in these rules
  • The 3-point field goal is in effect if the court has a line marked
  • Backcourt violations will be in effect unless otherwise noted
  • Dunking may or may not be allowed depending on the facility
  • When administering free throws, no player shall occupy this space the first marked lane space
    •  The second marked lane space shall be occupied by opponents of the free thrower. No teammate of the free thrower shall occupy either of these marked lane spaces
    • The third marked lane spaces on each side may be occupied by teammates of the free thrower
    • The fourth marked lane spaces may by occupied by opponents of the free thrower
  • Any player, other than the free thrower, who does not occupy marked lane space, must be behind the free throw line extended and behind the three-point line.

Playoffs

  • Top 4 teams will advance to playoffs
  • Only roster players are permitted to participate in the playoffs

Standings/Ranking

  • Ranking Points (Win: 3, Tie:1, Loss: 0)
  • Win Percentage 
  • Head to Head
  • Points Against
  • Power Index (Strength of Schedule Metric)
  • If none of the above tie breakers resolve seeding issues there will a coin toss to break the tie

Sportsmanship

  • NJ Play's ultimate goal is for you to have fun. Please keep this in mind while participating. While games may become intense, please maintain sportsmanship. Any behavior or abusive language to another player or referee, and is considered unacceptable by the referee, may result in suspension or ejection from a game or the league