NJ Play Sports Madden SPRINT Tournament Rules


Madden 20 

SPRINT Tournament Rules


General Rules 

Seeding for SPRINT tournaments will be randomized


-PRIOR TO THE FINAL round, the higher (randomly) seeded team will:

- -Act as the home team 

- -Be responsible for creating the head 2 head lobby and inviting the opponent to the match


DURING THE FINAL round, the following tiebreakers will be used to determine the home team:

- Tiebreaker 1: Points Allowed in SEMI FINAL round

- Tiebreaker 2: Points Scored in SEMI FINAL round

- Tiebreaker 3: Higher (Random) Seeded team

*If a player advances to the final via forfeit, then they will act as the AWAY team in the final. 

(The home team is responsible for creating the head 2 head lobby and inviting opponent to the match)




Picking Teams

Every player is allowed to pick their preferred team. Teams can be picked before the start of the game. Players are allowed to use multiple teams throughout the tournament as they please. It is accepted to have the same teams play against each other (e.g. Giants v Giants). In that case, the ‘away’ player will have to pick the Away Jersey for that team. In general, ‘away’ players are responsible for picking the jersey that does not resemble the home team jersey.

Format Rules 

Games played via Madden Head to Head (H2H) mode

Quarter length: 5 minutes

Play clock: 40 Seconds

Skill Level: All-Madden

Accelerated Clock: Off

Injuries: On

Even Teams: Off

Fatigue: On 


If you play the game past halftime and initiate a dispute based on fatigue being off, your claim will automatically be considered invalid.


No faking kicks or punts; however, a team MAY go for it on 4th down from a non-special teams formation. If the ball is turned over, during an attempted fake, the rule is void. If the fake is successful, the player forfeits the match. 


No onside kick until the 2nd half. If the ball is not recovered, the rule is void. If a player performs an onside kick and recovers in the first half, the player forfeits the match.


Any setting not listed above should not be changed from the game’s default setting option. 


Event Details (Sprint Tournament Series)

  • Sprint series events will not include a pool play round.
  • Tournaments will go directly to single-elimination 
  • Seeding for these tournaments will be randomized


*If a participant forfeits a match, the score will be recorded as 21-0 


Prize Details

Payout structure will vary based on the tournament. Please be sure to review payout structure prior to registering for each tournament.


Disconnection Rules

We highly recommend recording video and/or taking a screenshot of any game disconnection evidence in case of a dispute.


If a game is disconnected, and a tournament official is there to observe, then tournament officials will determine if the game state can be restored to a similar point.


If a game is disconnected, and a tournament official IS NOT there to observe, then the competitors will use their judgment on how to restart the game. If the two competitors cannot agree, then the competitors must finish the remaining time of the match, keeping the score the same as it was in the game that got disconnected.


  • Example: If the disconnection occurred in at the end of the 1st quarter, the new game should be played until the end of the 3rd quarter. 


  • Example: A player disconnects at the 0:20 mark of the 3rd quarter with possession of the ball on the 50-yard line. The score of the game was 20-14. The game is to restart in the 1st quarter with the implied score to be 20-14 and the implied quarter to be the 3rd. The competitors will play until halftime to determine the winner

The following scoring parameters will determine a winner, in the event of a disconnect, if the competitors cannot agree on a solution.

  • A Competitor has a 32 or greater point lead at any point in the first half. 
  • A Competitor has a 25 or greater point lead AND the disadvantaged Competitor has had at least one opportunity to possess the ball in the second half
  • A competitor has an 18 or greater point lead by the 2-minute warning of the second half. 


Sportsmanship Details

Unsportsmanlike activities including (but not limited to) trolling, cheating, and bullying will not be tolerated. Participants who cannot follow this rule will be eliminated from registered tournaments (without refund), and banned from upcoming tournaments. Examples of these offenses are: 

  • Offsides glitching
  • Repeatedly committing penalties to slow the game down 
  • Verbal or written abuse via any communication platform 
  • Disconnection glitching 


The result of a Competitor’s disconnection from a match depends on whether the disconnection was intentional.  Whether or not a disconnection is deemed intentional or unintentional is in the sole discretion of the tournament officials.


If you have any additional questions regarding this, please feel free to reach out to our team at info@njplaysports.com